Sunday 2 November 2014

Interactive elements & game pieces

RP Systems (huds) guidelines

1) The system has to already be used by more than one rp sim and group *).
 2) The system must be available to any rp sim that wants to use it.
 3) Usage of the system on the RP Hub must be used in an interactive element **)
 4) The interactive element that uses the system must be more than simply stating "here is a system we use" with a note. ie: the user would use it in a practice simulation such as wearing it and having to fight a training dummy or fight a bot.
 5) the system usage should be contained to the broad genre/subgenre area to which it pertains. ie: a system used by the pirates should not be used in the urban genre areas.
6) The system should be free for all users.

*) In case a lone sim prove their hud essential to their RP, it will be decided by the RP Hub Committee is such a system is allowed in the RP Hub.
**) Those RP activities should not be solely recruitment acts: In other words a hud system used to transfer scores, points to the general system in use in the greater grid are not allowed.

RP Game pieces

 Definition in terms of RP HUB
 - A game piece is an object essential to- and part of the interactive elements in the RP hub and necessary in completing an interactive element.
The usage of a game piece will leave a copy in NR's inventory. The game piece itself should never be in Iz.valuta or an item that is transferable.


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